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remove FIXME in render_object.cpp

render_group_fix
cinnaboot 5 years ago
parent
commit
da2cd4f573
  1. 4
      src/render_object.cpp

4
src/render_object.cpp

@ -165,11 +165,7 @@ loadMeshIntoGL(default_render_object* ro_out, mesh* mesh_in)
#endif #endif
) )
{ {
// FIXME: node xform
ro_out->node_xform = glm::mat4(1);
#if 0
ro_out->node_xform = *mesh_in->xform; ro_out->node_xform = *mesh_in->xform;
#endif
ro_out->index_buffer_count = mesh_in->num_indices; ro_out->index_buffer_count = mesh_in->num_indices;
return true; return true;
} }

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