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@ -165,11 +165,7 @@ loadMeshIntoGL(default_render_object* ro_out, mesh* mesh_in) |
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#endif |
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#endif |
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) |
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) |
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{ |
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{ |
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// FIXME: node xform
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ro_out->node_xform = glm::mat4(1); |
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#if 0 |
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ro_out->node_xform = *mesh_in->xform; |
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ro_out->node_xform = *mesh_in->xform; |
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#endif |
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ro_out->index_buffer_count = mesh_in->num_indices; |
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ro_out->index_buffer_count = mesh_in->num_indices; |
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return true; |
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return true; |
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} |
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} |
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