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re-order list of fixmes

render_group_fix
cinnaboot 5 years ago
parent
commit
a5abe0064b
  1. 8
      include/renderer.h

8
include/renderer.h

@ -4,15 +4,15 @@
* and look in the examples folder for... examples
*
* fixmes)
* FIXME: better shader abstraction so we can store a list of shaders on
* render_state
* FIXME: clean up examples with new asset system
* FIXME: remove mesh.h, mesh.cpp
* FIXME: merge render_group_fix branch back into master
* FIXME: remove platform_wait_for_vblank
* FIXME: clean up examples with new asset system
* FIXME: merger render_group_fix branch back into master
* FIXME: make a test case for overflowing default array sizes, rg->assets
* rg_info->groups, render_group->enitities, rg->textures
* FIXME: look for glm::mat4 in structs, and replace with pointers
* FIXME: better shader abstraction so we can store a list of shaders on
* render_state
*
* todos)
* TODO: make assetInit* functions generic

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