diff --git a/include/renderer.h b/include/renderer.h index af37a02..1fbf0c2 100644 --- a/include/renderer.h +++ b/include/renderer.h @@ -4,15 +4,15 @@ * and look in the examples folder for... examples * * fixmes) + * FIXME: better shader abstraction so we can store a list of shaders on + * render_state + * FIXME: clean up examples with new asset system * FIXME: remove mesh.h, mesh.cpp + * FIXME: merge render_group_fix branch back into master * FIXME: remove platform_wait_for_vblank - * FIXME: clean up examples with new asset system - * FIXME: merger render_group_fix branch back into master * FIXME: make a test case for overflowing default array sizes, rg->assets * rg_info->groups, render_group->enitities, rg->textures * FIXME: look for glm::mat4 in structs, and replace with pointers - * FIXME: better shader abstraction so we can store a list of shaders on - * render_state * * todos) * TODO: make assetInit* functions generic