cinnaboot
|
345fe1eaae
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update TODO
|
8 years ago |
cinnaboot
|
a91e3193e1
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testing sparse hex grid
|
8 years ago |
cinnaboot
|
3b3140a2f1
|
update TODO
|
8 years ago |
cinnaboot
|
980eab74ea
|
move todo list to its own file
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8 years ago |
cinnaboot
|
00b1b6391a
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remove stored color indexes from hexgrid object
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8 years ago |
cinnaboot
|
6b30acd386
|
remove current_color, stored_color from hex_info
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8 years ago |
cinnaboot
|
e85ca24423
|
remove color_buffer from render_group
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8 years ago |
cinnaboot
|
7c5e1a14c9
|
update palette uv coords for hexgrid when selecting hexes
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8 years ago |
cinnaboot
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eb1421f305
|
add palette texture coloring to hexgrid
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8 years ago |
cinnaboot
|
c38e3bc4a1
|
add paletted texture storage to render_state
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8 years ago |
cinnaboot
|
0090575d13
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move hex gl_buffer init from hexgrid to scene_loader
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8 years ago |
cinnaboot
|
c14688a82c
|
add hex_line_color property to hexgrid struct
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8 years ago |
cinnaboot
|
4110116a40
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add input validation for utilLoadImage()
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8 years ago |
cinnaboot
|
a059dffb68
|
update test meshes to use palette texture
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8 years ago |
cinnaboot
|
d318a4ed90
|
breaking changes to implement textures in renderer
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8 years ago |
cinnaboot
|
bf48abc7d4
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move file_peth from meMeshInfo to util_image struct
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8 years ago |
cinnaboot
|
ff65d57511
|
remove an easy TODO in render_group (add rgFree() before return)
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8 years ago |
cinnaboot
|
5b49fff575
|
replace SDL2_image with stb_image
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8 years ago |
cinnaboot
|
83796097cc
|
handle bad model file paths
|
8 years ago |
cinnaboot
|
e0700b900f
|
fix another camera init bug
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8 years ago |
cinnaboot
|
2c10bd3f47
|
call imgui shutdown functions
|
8 years ago |
cinnaboot
|
ee37f93c4b
|
fix bug with starting camera xform
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8 years ago |
cinnaboot
|
04757ec527
|
add prefixes to interface function names in renderer and gooey
|
8 years ago |
cinnaboot
|
d45d33d87f
|
move hex functions from hexgame.cpp to hexgrid
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8 years ago |
cinnaboot
|
26e47ff9bf
|
remove unused function argument to createScene
|
8 years ago |
cinnaboot
|
9cdb2043cc
|
move hexgrid buffer functions from renderer to hexgrid
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8 years ago |
cinnaboot
|
5c0fd9941b
|
remove global render state from renderer.cpp
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8 years ago |
cinnaboot
|
4d7c9d4dd5
|
update TODO list
|
8 years ago |
cinnaboot
|
10f3fac1c1
|
move global render_group pointers in renderer to render_state
|
8 years ago |
cinnaboot
|
336f916044
|
move camera functions from renderer to camera
|
8 years ago |
cinnaboot
|
f65732c79b
|
move scene_matrices into camera struct
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8 years ago |
cinnaboot
|
b554fc37cc
|
move global camera reference into render_state
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8 years ago |
cinnaboot
|
8d83a2999b
|
move SDL_Handles reference to render_state
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8 years ago |
cinnaboot
|
7d75d4058c
|
fix opengl warning about recompiling shaders
|
8 years ago |
cinnaboot
|
fc5587a2eb
|
improve frame timer and removed a render_group helper
|
8 years ago |
cinnaboot
|
9b43e1805d
|
remove unused light_id property from shader_program
|
8 years ago |
cinnaboot
|
606c88aafb
|
update shader logic to use multiple lights
|
8 years ago |
cinnaboot
|
99b07ecfc3
|
load lights from json scene
|
8 years ago |
cinnaboot
|
1d33ac3379
|
update renderer to use an array of light objects
|
8 years ago |
cinnaboot
|
31e078f73c
|
remove references to fill_color from render_state
|
8 years ago |
cinnaboot
|
417e5d4074
|
forget to set fill colors on render_state
|
8 years ago |
cinnaboot
|
8a81d5541b
|
load hexgrid from scene file
|
8 years ago |
cinnaboot
|
8d7f9df199
|
update hexgame to hexgrid object mapping
|
8 years ago |
cinnaboot
|
1da3c0bcd1
|
rearrange some dependencies
|
8 years ago |
cinnaboot
|
8bcc551ca5
|
splitting up slLoadFile into smaller functions
|
8 years ago |
cinnaboot
|
6f65d7cc97
|
add option to not send color data every frame
|
8 years ago |
cinnaboot
|
21eed4434b
|
camera init from json data
|
8 years ago |
cinnaboot
|
84199a3fb0
|
validate scene files against json schema
|
8 years ago |
cinnaboot
|
d045374f9f
|
remove scene light dependancy on entity array
|
8 years ago |
cinnaboot
|
66d73199d8
|
breaking scene loading for new branch
|
8 years ago |