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remove an easy TODO in render_group (add rgFree() before return)

master
cinnaboot 8 years ago
parent
commit
ff65d57511
  1. 5
      src/render_group.cpp

5
src/render_group.cpp

@ -128,9 +128,10 @@ rgInitEntity(Entity* e)
if (rg->render_objects[i] == nullptr)
return false;
// TODO: safely free memory here when convertMeshInfo returns false
if (!convertMeshInfo(e->mesh_group.meshes[i], rg->render_objects[i], rg->use_normals))
if (!convertMeshInfo(e->mesh_group.meshes[i], rg->render_objects[i], rg->use_normals)) {
rgFree(rg);
return false;
}
}
return true;

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