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remove unused shader code

master
cinnaboot 8 years ago
parent
commit
bea39b5583
  1. 17
      src/renderer.cpp

17
src/renderer.cpp

@ -32,22 +32,6 @@
#define DEFAULT_VERTEX_SHADER_FILE "../data/default.vs"
#define DEFAULT_FRAGMENT_SHADER_FILE "../data/default.fs"
const char * LINE_FRAGMENT_SHADER_CODE =
"#version 330 core\n"
"out vec3 color;\n"
"void main()\n"
"{\n"
" color = vec3(0,0,0);\n"
"}";
const char * DEBUG_FRAGMENT_SHADER_CODE =
"#version 330 core\n"
"out vec3 color;\n"
"void main()\n"
"{\n"
" color = vec3(1,0,0);\n"
"}";
typedef struct clear_col
{
real32 R;
@ -99,7 +83,6 @@ static render_group* g_filled_hex_render_group;
static render_group* g_hex_line_render_group;
static render_group* g_debug_render_group;
static rg_shader_program g_default_shader;
static rg_shader_program g_line_shader;
// NOTE: entity render_group pointers are kept in the entity struct
static camera g_camera;

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