From bea39b5583cba6b9801a52236fff46564ca9e40f Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Thu, 18 Oct 2018 07:17:03 -0400 Subject: [PATCH] remove unused shader code --- src/renderer.cpp | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/src/renderer.cpp b/src/renderer.cpp index e7b7e09..a69ac15 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -32,22 +32,6 @@ #define DEFAULT_VERTEX_SHADER_FILE "../data/default.vs" #define DEFAULT_FRAGMENT_SHADER_FILE "../data/default.fs" -const char * LINE_FRAGMENT_SHADER_CODE = - "#version 330 core\n" - "out vec3 color;\n" - "void main()\n" - "{\n" - " color = vec3(0,0,0);\n" - "}"; - -const char * DEBUG_FRAGMENT_SHADER_CODE = - "#version 330 core\n" - "out vec3 color;\n" - "void main()\n" - "{\n" - " color = vec3(1,0,0);\n" - "}"; - typedef struct clear_col { real32 R; @@ -99,7 +83,6 @@ static render_group* g_filled_hex_render_group; static render_group* g_hex_line_render_group; static render_group* g_debug_render_group; static rg_shader_program g_default_shader; -static rg_shader_program g_line_shader; // NOTE: entity render_group pointers are kept in the entity struct static camera g_camera;