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update TODO

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cinnaboot 8 years ago
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3b3140a2f1
  1. 13
      TODO.md

13
TODO.md

@ -33,16 +33,3 @@
- check for memory leaks w/ valgrind
## DONE:
- add palette texture colors to hexgrid
- map palette index to UV coords for shader in hexgrid render_group
- fill hexgrid uv buffer with coordinates
- set use_texture to true on hexgrid render_group render_objects
- update hgUpdateColorBuffer to change uv buffer instead of color buffer
rename function and replace calls
- remove current_color/stored_color from hex_info struct
- remove uses of these in hexgame.cpp and hexgrid.cpp
- re-arrange vertex attributes in shader and render_group to remove color_buffer
- update hgUpdateColorBuffer() to use POD instead of gl_buffer
- remove color buffer from render_group
- implement texturing to reduce the number of meshes generated by assimp from materials (currently creates a sepereate mesh per material)
- need to do UV mapping on models, and parse UV data in shader

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