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@ -33,16 +33,3 @@ |
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- check for memory leaks w/ valgrind |
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- check for memory leaks w/ valgrind |
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## DONE: |
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## DONE: |
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- add palette texture colors to hexgrid |
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- map palette index to UV coords for shader in hexgrid render_group |
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- fill hexgrid uv buffer with coordinates |
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- set use_texture to true on hexgrid render_group render_objects |
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- update hgUpdateColorBuffer to change uv buffer instead of color buffer |
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rename function and replace calls |
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- remove current_color/stored_color from hex_info struct |
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- remove uses of these in hexgame.cpp and hexgrid.cpp |
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- re-arrange vertex attributes in shader and render_group to remove color_buffer |
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- update hgUpdateColorBuffer() to use POD instead of gl_buffer |
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- remove color buffer from render_group |
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- implement texturing to reduce the number of meshes generated by assimp from materials (currently creates a sepereate mesh per material) |
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- need to do UV mapping on models, and parse UV data in shader |
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