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add FIXMEs

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cinnaboot 5 months ago
parent
commit
80375c8b47
  1. 2
      src/renderer.cpp

2
src/renderer.cpp

@ -313,6 +313,7 @@ float scale_radius(double radius, double scale) {
return (float)(radius * scale);
}
// FIXME: no longer used, can maybe re-use when refactoring render_simulation()
// Render a single celestial body
void render_body(CelestialBody* body, RenderState* render_state) {
Vector3 position = sim_to_render(body->global_position, render_state->distance_scale);
@ -589,6 +590,7 @@ void end_frame() {
EndDrawing();
}
// FIXME: refactor for readability
// Render the entire simulation
void render_simulation(SimulationState* sim, RenderState* render_state) {
BeginMode3D(render_state->camera);

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