diff --git a/src/renderer.cpp b/src/renderer.cpp index 22712b7..4dadf45 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -313,6 +313,7 @@ float scale_radius(double radius, double scale) { return (float)(radius * scale); } +// FIXME: no longer used, can maybe re-use when refactoring render_simulation() // Render a single celestial body void render_body(CelestialBody* body, RenderState* render_state) { Vector3 position = sim_to_render(body->global_position, render_state->distance_scale); @@ -589,6 +590,7 @@ void end_frame() { EndDrawing(); } +// FIXME: refactor for readability // Render the entire simulation void render_simulation(SimulationState* sim, RenderState* render_state) { BeginMode3D(render_state->camera);