19 Commits (d6373b1b412668bdee17675a67c7e56c93c870e3)
 

Author SHA1 Message Date
cinnaboot d6373b1b41 use uint16_t for element array buffer data 5 years ago
cinnaboot ba0c18bac7 remove gl_mesh_array and light_array structures 5 years ago
cinnaboot d59be5bbe2 move debugging output into new header 'GLDebug.h' 5 years ago
cinnaboot 56ac0b5440 add parseUniformBlocks() and updated related structs 5 years ago
cinnaboot 39c08297e3 add colored_vertices shader for testing 5 years ago
cinnaboot 4ebf3605ba update getShaderBy* args for gl_ctx 5 years ago
cinnaboot ed544013b5 remove ShaderArray struct, and add shaders to GLContext 5 years ago
cinnaboot feab0617f6 add assertion for size > 0 in arenaAllocateBlock() 5 years ago
cinnaboot f3e3de55c5 add types.h include 5 years ago
cinnaboot 7464073fd8 remove optimization level from Makefile 5 years ago
cinnaboot c0940e86c5 add '.vscode/' to gitignore 5 years ago
cinnaboot 35d9371c0e break out parseUniform() from parseShaderUniforms() 5 years ago
cinnaboot 8e0ee5411c break out shader specific functions to separate file 5 years ago
cinnaboot 71571e3a00 update makefile to put binary in "bin/" 5 years ago
cinnaboot ec144d48e2 add some support libs, move sources to src/ 5 years ago
cinnaboot 4de2eeef3a add another shader to git LFS 5 years ago
cinnaboot 1c19a17ab3 maybe actually add LFS files 5 years ago
cinnaboot edfb44f418 track files in data/ with git LFS 5 years ago
cinnaboot 3afa3d9cc8 Initial commit 5 years ago