@ -625,6 +625,7 @@ parseUniformBlocks(MemoryArena* arena, ShaderProgram* s, GLContext* gl_ctx)
ub.binding_idx = ctxGetUniformBlockBinding(gl_ctx, ub.name);
assert(ub.binding_idx >= 0);
#if 0
if (ub.binding_idx < 0)
return false;