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check for valid block binding in parseUniformBlocks

main
cinnaboot 5 years ago
parent
commit
cd74503d5f
  1. 1
      src/shader.cpp

1
src/shader.cpp

@ -625,6 +625,7 @@ parseUniformBlocks(MemoryArena* arena, ShaderProgram* s, GLContext* gl_ctx)
ub.binding_idx = ctxGetUniformBlockBinding(gl_ctx, ub.name);
assert(ub.binding_idx >= 0);
#if 0
if (ub.binding_idx < 0)
return false;

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