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add note about using u16 instead of u32

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cinnaboot 5 years ago
parent
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b6c48fa53b
  1. 2
      src/asset.h

2
src/asset.h

@ -36,7 +36,7 @@ struct mesh
glm::vec3* normals;
glm::vec2* uvs;
glm::vec3* colors;
u16* indices;
u16* indices; // NOTE: u16 to match tinygltf library output
glm::mat4* xform;
};

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