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remove duplicate code that deletes shaders after loading

main
cinnaboot 4 years ago
parent
commit
a4c22aee1b
  1. 7
      src/shader.cpp

7
src/shader.cpp

@ -469,13 +469,6 @@ compileAndLinkShader(ShaderProgram* shader,
glDeleteProgram(shader->prog_id);
}
// FIXME: this works in libTangerine cleanUpShader(), but errors here?
#if 0
glDetachShader(shader->prog_id, vs_id);
glDetachShader(shader->prog_id, fs_id);
glDeleteShader(vs_id);
glDeleteShader(fs_id);
#endif
return (is_linked == GL_TRUE);
}

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