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@ -469,13 +469,6 @@ compileAndLinkShader(ShaderProgram* shader,
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glDeleteProgram(shader->prog_id); |
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} |
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// FIXME: this works in libTangerine cleanUpShader(), but errors here?
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#if 0 |
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glDetachShader(shader->prog_id, vs_id); |
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glDetachShader(shader->prog_id, fs_id); |
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glDeleteShader(vs_id); |
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glDeleteShader(fs_id); |
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#endif |
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return (is_linked == GL_TRUE); |
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} |
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