From a4c22aee1b05640cd0ef34466dfb0d5b77c84967 Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Thu, 10 Feb 2022 18:26:19 -0500 Subject: [PATCH] remove duplicate code that deletes shaders after loading --- src/shader.cpp | 7 ------- 1 file changed, 7 deletions(-) diff --git a/src/shader.cpp b/src/shader.cpp index ac5ece9..32b1e3f 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -469,13 +469,6 @@ compileAndLinkShader(ShaderProgram* shader, glDeleteProgram(shader->prog_id); } - // FIXME: this works in libTangerine cleanUpShader(), but errors here? -#if 0 - glDetachShader(shader->prog_id, vs_id); - glDetachShader(shader->prog_id, fs_id); - glDeleteShader(vs_id); - glDeleteShader(fs_id); -#endif return (is_linked == GL_TRUE); }