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add more enums to glEnumToString()

main
cinnaboot 5 years ago
parent
commit
797fb244eb
  1. 14
      src/GLDebug.h

14
src/GLDebug.h

@ -27,6 +27,20 @@ glEnumToString(GLenum e)
case GL_FLOAT_VEC3: return "GL_FLOAT_VEC3"; case GL_FLOAT_VEC3: return "GL_FLOAT_VEC3";
case GL_FLOAT_VEC4: return "GL_FLOAT_VEC4"; case GL_FLOAT_VEC4: return "GL_FLOAT_VEC4";
case GL_BYTE: return "GL_BYTE";
case GL_UNSIGNED_BYTE: return "GL_UNSIGNED_BYTE";
case GL_SHORT: return "GL_SHORT";
case GL_UNSIGNED_SHORT: return "GL_UNSIGNED_SHORT";
case GL_INT: return "GL_INT";
case GL_UNSIGNED_INT: return "GL_UNSIGNED_INT";
case GL_FLOAT: return "GL_FLOAT";
case GL_DOUBLE: return "GL_DOUBLE";
case GL_ARRAY_BUFFER: return "GL_ARRAY_BUFFER";
case GL_ELEMENT_ARRAY_BUFFER: return "GL_ELEMENT_ARRAY_BUFFER";
case GL_UNIFORM_BUFFER: return "GL_UNIFORM_BUFFER";
case GL_TEXTURE_BUFFER: return "GL_TEXTURE_BUFFER";
case GL_DEBUG_TYPE_ERROR: return "GL_DEBUG_TYPE_ERROR"; case GL_DEBUG_TYPE_ERROR: return "GL_DEBUG_TYPE_ERROR";
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"; return "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR";

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