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clean up initTransforms() a bit

main
cinnaboot 5 years ago
parent
commit
783f4427bc
  1. 6
      src/shader.cpp

6
src/shader.cpp

@ -246,9 +246,9 @@ initTransforms(MemoryArena* arena,
xform_ubo->name = arenaCopyCStr(arena, "matrices");
glBindBuffer(xform_ubo->target, xform_ubo->id);
glBufferData(xform_ubo->target, sizeof(*xforms), xforms,
GL_DYNAMIC_DRAW);
// bindbufferbase
glBufferData(xform_ubo->target, sizeof(*xforms), xforms, GL_DYNAMIC_DRAW);
// NOTE: bindbufferbase
xform_ubo->binding_idx = gl_ctx->binding_count++;
glBindBufferBase(xform_ubo->target, xform_ubo->binding_idx, xform_ubo->id);
glBindBuffer(xform_ubo->target, 0);

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