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rename some uint types to u32/u64

main
cinnaboot 5 years ago
parent
commit
6fcac783b6
  1. 10
      src/util.h

10
src/util.h

@ -4,6 +4,8 @@
#include <cassert>
#include <cstring>
#include <cstdio>
#include <cstdlib>
#include "types.h"
@ -30,7 +32,7 @@ struct MemoryArena
MemoryArena* arenaInit(size_t initial_size = DEFAULT_ARENA_SIZE);
void arenaFree(MemoryArena*& arena);
uint arenaGetFreeSize(MemoryArena* arena);
u32 arenaGetFreeSize(MemoryArena* arena);
#define ARENA_ALLOC(arena, type, count) \
(type*) arenaAllocateBlock(arena, sizeof(type) * count)
@ -54,8 +56,8 @@ void utilSafeFree(void* p);
//-----------------
// Hashing
uint64_t
utilFNV64a_str(const char* str, uint64_t hval)
u64
utilFNV64a_str(const char* str, u64 hval)
{
unsigned char* s = (unsigned char *)str; // unsigned string
@ -76,7 +78,7 @@ utilFNV64a_str(const char* str, uint64_t hval)
MemoryArena*
arenaInit(size_t initial_size)
{
uint sz = sizeof(MemoryArena);
u32 sz = sizeof(MemoryArena);
MemoryArena* arena =
(MemoryArena*) std::calloc(initial_size + sz, sizeof(u8));
arena->head = arena->next_free = (uint8_t*) arena + sz;

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