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remove error checking for uniform data_size

would never reach that code path because we previously added
and assertion
main
cinnaboot 5 years ago
parent
commit
6f982c39de
  1. 3
      src/shader.cpp

3
src/shader.cpp

@ -318,9 +318,6 @@ parseUniform(memory_arena* arena, shader_program* s, u32 uniform_idx)
unif.name = arenaCopyCStr(arena, unif_name);
unif.location = glGetUniformLocation(s->prog_id, unif.name);
if (unif.data_size == 0)
printf("%s(), error getting data_size\n", __FUNCTION__);
return unif;
}

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