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@ -318,9 +318,6 @@ parseUniform(memory_arena* arena, shader_program* s, u32 uniform_idx) |
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unif.name = arenaCopyCStr(arena, unif_name); |
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unif.name = arenaCopyCStr(arena, unif_name); |
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unif.location = glGetUniformLocation(s->prog_id, unif.name); |
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unif.location = glGetUniformLocation(s->prog_id, unif.name); |
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if (unif.data_size == 0) |
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printf("%s(), error getting data_size\n", __FUNCTION__); |
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return unif; |
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return unif; |
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} |
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} |
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