66 Commits (2b7ffe8909e23a8f4ec50fa188742ab57b024189)

Author SHA1 Message Date
cinnaboot 2b7ffe8909 implement multiple maneuver nodes as linked list 4 years ago
cinnaboot 1b215b8265 add more gooey elements for other memory arenas 4 years ago
cinnaboot e1c9657918 add orbitGetTransferVelocity() 4 years ago
cinnaboot 848e4b5b58 add FIXME/TODO for billboards 4 years ago
cinnaboot f466aae7e6 apply elements.nu as satellite true anomaly on init 4 years ago
cinnaboot a50f76695f update TODO 4 years ago
cinnaboot 04d5a4a0e7 initialize scene with world 'Z' as camera 'up' 4 years ago
cinnaboot ee82324dfa add note about eccentricity vector 4 years ago
cinnaboot b35ababbb7 re-orient world coordinates to match simulation 4 years ago
cinnaboot f37cc92eae add rotation xform to satellite struct 4 years ago
cinnaboot 0d683ee5da only use xyzw coordinates in glm structures 4 years ago
cinnaboot be2eadd6e7 update main TODO 4 years ago
cinnaboot 9a9bb6f02e update main TODO 4 years ago
cinnaboot 98bf0a954e add a coordinate overlay graphic that shows IJK frame coords 4 years ago
cinnaboot 0a2e01909d add functions to convert orbital elements to state vectors 4 years ago
cinnaboot 8d3ba3c75e use new applyManeuver() signature 4 years ago
cinnaboot 5b0f556b19 use ImpulseType enum in maneuver functions 4 years ago
cinnaboot f6e49b7476 add TODO about compiling with -pedantic 4 years ago
cinnaboot 7c54cb2ad8 initial work for impulsive maneuvers 4 years ago
cinnaboot 5d98f1f85e update main TODO 4 years ago
cinnaboot a03cef852e add helper functions for preFrameCallback() 4 years ago
cinnaboot 7d4f96f82b update main TODO 4 years ago
cinnaboot 5efd583d64 add selectOrbit() game interface 4 years ago
cinnaboot d22fdb27b7 update main TODO 4 years ago
cinnaboot 7690b46cd0 change DEFAULT_SIM_SPEED 4 years ago
cinnaboot f44bdc90fc update ellipse colors when selecting from gooey 4 years ago
cinnaboot 153ec55d33 reorder main todo list 4 years ago
cinnaboot 829459e5dd use asset arena for manual models 4 years ago
cinnaboot b2f9d304d0 update satellite creation with entity names 4 years ago
cinnaboot ed62935797 update gooey to handle multiple orbits 4 years ago
cinnaboot 3a8be29148 break out GameOrbit and GameState to game.h 4 years ago
cinnaboot cc934945de impletment multiple orbits 4 years ago
cinnaboot eb92810331 update main TODO 4 years ago
cinnaboot 895526649d rename getPropagatedTrueAnomaly to orbitGetPropagatedTrueAnomaly 4 years ago
cinnaboot 4be3569771 update struct names to consistant PascalCase style 4 years ago
cinnaboot a91489153c update main TODO 4 years ago
cinnaboot 6714bd9123 properly set SIM_SPEED after changes 4 years ago
cinnaboot 6b7f85bb01 update main TODO 4 years ago
cinnaboot 45fa17554c fix incorrect simulation time_step 4 years ago
cinnaboot 7a0840fd93 add TODO items and testing for time_step 4 years ago
cinnaboot d370265c83 add 'GameState' struct, and use 'user_data' in callbacks 4 years ago
cinnaboot 11fc5fa5e6 make use of system_2body time_step property 4 years ago
cinnaboot c642247f89 add icosphere mesh with lighting as grav body display 4 years ago
cinnaboot dc004d5fe4 add pause and play buttons to gooey 4 years ago
cinnaboot 38a0294424 re-implement updating satellite position 4 years ago
cinnaboot e42926d1c3 use new libTangerine interface functions 4 years ago
cinnaboot cf1e3a691d begin update with new libTangerine interface 4 years ago
cinnaboot c13612afd6 split up updateSatelliteModel function 5 years ago
cinnaboot f3413ef978 remove validation in main::postFrameCallback 5 years ago
cinnaboot 5c4c8b9659 update gooey to display model changes 5 years ago