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remove debug section from applyManeuver()

main
cinnaboot 3 years ago
parent
commit
fa2ae763fe
  1. 10
      src/game.cpp

10
src/game.cpp

@ -244,16 +244,6 @@ applyManeuver(GameOrbit* orbit, ManeuverNode* maneuver)
double theta = maneuver->true_anomaly; double theta = maneuver->true_anomaly;
double mu = sys.body.mu; double mu = sys.body.mu;
double r = orbitGetRadialDistance(sys.ep.e, sys.ep.p, theta); double r = orbitGetRadialDistance(sys.ep.e, sys.ep.p, theta);
// FIXME: debugging code
#if 0
GameOrbit old_orbit = *orbit;
if (!old_orbit.in_use) exit(1); // don't optimize out
#endif
// FIXME: debugging code
dvec3 pos = orbitGetPositionVector(r, theta); dvec3 pos = orbitGetPositionVector(r, theta);
dvec3 vel = orbitGetVelocityVector(mu, sys.h, sys.elements.e, theta); dvec3 vel = orbitGetVelocityVector(mu, sys.h, sys.elements.e, theta);
sys.rotation = orbitGetXForm(sys.elements); sys.rotation = orbitGetXForm(sys.elements);

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