From fa2ae763fecb0143af3d5bf1e5194e657123d2a4 Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Mon, 13 Mar 2023 12:23:17 -0400 Subject: [PATCH] remove debug section from applyManeuver() --- src/game.cpp | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/src/game.cpp b/src/game.cpp index c82be5d..338583a 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -244,16 +244,6 @@ applyManeuver(GameOrbit* orbit, ManeuverNode* maneuver) double theta = maneuver->true_anomaly; double mu = sys.body.mu; double r = orbitGetRadialDistance(sys.ep.e, sys.ep.p, theta); - - // FIXME: debugging code - -#if 0 - GameOrbit old_orbit = *orbit; - if (!old_orbit.in_use) exit(1); // don't optimize out -#endif - - // FIXME: debugging code - dvec3 pos = orbitGetPositionVector(r, theta); dvec3 vel = orbitGetVelocityVector(mu, sys.h, sys.elements.e, theta); sys.rotation = orbitGetXForm(sys.elements);