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@ -305,7 +305,7 @@ loadScene(GameState* gs, RenderState* rs) |
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addManeuver(gs, go_2, ImpulseType::CIRCULARIZE_LOWERING); |
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addManeuver(gs, go_2, ImpulseType::CIRCULARIZE_LOWERING); |
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// NOTE: pre-select an orbit for testing
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// NOTE: pre-select an orbit for testing
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// NOTE: doesn't work the same with the Combo Selection
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// FIXME: doesn't work the same with the Combo Selection
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//selectOrbit(gs, go_2);
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//selectOrbit(gs, go_2);
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#if DEBUG_ORBITS |
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#if DEBUG_ORBITS |
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