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@ -44,6 +44,7 @@
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#define GAME_ARENA_SIZE 16 * 1024 * 1024 // 16MB
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#define DEFAULT_MAX_ORBITS 10000 |
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#define DEFAULT_MANUEVER_NODES 3 * DEFAULT_MAX_ORBITS |
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#define DEBUG_ORBITS false // add a thousand extra randrom orbits
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const double SCALING = 0.001; |
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const vec4 g_light_direction = vec4(-2, 1, 3, 1); |
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@ -304,8 +305,10 @@ loadScene(GameState* gs, RenderState* rs)
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// NOTE: pre-select an orbit for testing
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selectOrbit(gs, go_2); |
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#if DEBUG_ORBITS |
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// NOTE: add more orbits with maneuvers to try and provoke a failure
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loadRandomOrbits(gs, rs, 1000, body, rg); |
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#endif |
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return true; |
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} |
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