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cinnaboot 4 years ago
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Work in progress orbital shipping game Work in progress orbital shipping game
Dependencies: Dependencies:
libTangerine: https://gitlab.com/cinnaboot/tangerine libTangerine: https://gitlab.com/cinnaboot/tangerine
Catch2 (for tests): imgui: https://github.com/ocornut/imgui
https://github.com/catchorg/Catch2/blob/devel/docs/Readme.md
TODO: SDL2: https://www.libsdl.org/index.php
add GUI to demo application for modifying orbit parameters glew: https://www.opengl.org/sdk/libs/GLEW/
add equations for parabolic and hyperbolic trajectories glm: https://github.com/g-truc/glm
make algorithm for Hohmann transfer orbits Catch2 (only for tests): https://github.com/catchorg/Catch2
you know, make the actual game
Building: Building:
install dependencies for your environment: install dependencies for your environment:
Arch) $ sudo pacman -S assimp glew glm sdl2 catch2 gcc make Arch) $ sudo pacman -S glew glm sdl2 catch2 gcc make
Fedora) $ sudo dnf install glew-devel glm-devel SDL2-devel \ Fedora) $ sudo dnf install glew-devel glm-devel SDL2-devel \
catch-devel gcc-c++ make cmake catch-devel gcc-c++ make cmake
NOTE: fedora (33) see note below about assimp
checkout, and initialise submodule dependencies: checkout, and initialise submodule dependencies:
$ git submodule update --init --recursive $ git submodule update --init --recursive
build: build:
$ make $ make
binaries will be in ./bin optionally)
$ make tests
NOTE: if you get errors regarding assimp when building, you can build a
recent version of assimp by passing USE_INTERNAL_ASSIMP=y to make
$ USE_INTERNAL_ASSIMP=y make binaries will be in ./bin

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