A small OpenGL 3+ renderer and game engine
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#pragma once
#include <SDL2/SDL.h>
struct input_state
{
bool window_closed;
bool escape;
bool left;
bool right;
bool up;
bool down;
};
void
inputProcessEvent(input_state* is, SDL_Event& e);
// NOTE: convenience function that provides a while(SDL_PollEvents()) loop
void
inputProcessEvents(input_state* is);