A small OpenGL 3+ renderer and game engine
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#pragma once |
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#include <glm/glm.hpp> |
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#include "util.h" |
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struct render_object; |
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struct node_animation |
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{ |
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render_object* ro; |
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glm::mat4* xform_array; |
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uint key_count; |
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uint cur_frame; |
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}; |
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