A small OpenGL 3+ renderer and game engine
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cinnaboot c18bd7b51b re-add world_transform 6 years ago
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animation.h maybe we should be able to rotate entities? 6 years ago
camera.h initial commit 6 years ago
dumbLog.h add more animation debug info 6 years ago
entity.h re-add world_transform 6 years ago
lights.h add simple mesh, render object, and shader types 6 years ago
mesh.h combine code paths for render_objects 6 years ago
platform_wait_for_vblank.h initial commit 6 years ago
render_object.h re-add world_transform 6 years ago
renderer.h re-add world_transform 6 years ago
shader_program.h re-add world_transform 6 years ago
types.h prepare codepath for default meshes/shaders 6 years ago
util.h remove unused vector types 6 years ago
util_image.h add path for binary texture data in util_image 6 years ago