A small OpenGL 3+ renderer and game engine
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cinnaboot 865804256c remove old entInitModel() referencing assimp meshes 5 years ago
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asset.cpp add parseNodeTransform() for tinygltf nodes 5 years ago
camera.cpp restructure high-lvel interface for new asset system 5 years ago
default_shaders.cpp update debug shader 5 years ago
dumbLog.cpp initial commit 6 years ago
entity.cpp remove old entInitModel() referencing assimp meshes 5 years ago
input.cpp break out SDL_PollEvents() while loop to new function 5 years ago
libs.cpp add libs.cpp for header-only libs compilation unit 5 years ago
lights.cpp add simple mesh, render object, and shader types 6 years ago
mesh.cpp replace assimp dependancy with TinyGLTF 5 years ago
render_object.cpp fix default rendering, and add debug shader 5 years ago
renderer.cpp fix default rendering, and add debug shader 5 years ago
shader_program.cpp fix default rendering, and add debug shader 5 years ago
util.cpp restructure high-lvel interface for new asset system 5 years ago
util_image.cpp add libs.cpp for header-only libs compilation unit 5 years ago