A small OpenGL 3+ renderer and game engine
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#pragma once
#include <GL/glew.h>
#include <glm/glm.hpp>
struct render_object
{
glm::mat4 node_xform;
GLuint tex_id;
GLuint vertex_buffer_id;
GLuint normal_buffer_id;
GLuint uv_buffer_id;
GLuint index_buffer_id;
};
struct point_light
{
uint light_ID;
glm::vec3 position;
glm::vec3 color;
float intensity;
};
void roFree(render_object* ro);