#pragma once #include #include struct render_object { glm::mat4 node_xform; GLuint tex_id; GLuint vertex_buffer_id; GLuint normal_buffer_id; GLuint uv_buffer_id; GLuint index_buffer_id; }; struct point_light { uint light_ID; glm::vec3 position; glm::vec3 color; float intensity; }; void roFree(render_object* ro);