A small OpenGL 3+ renderer and game engine
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

27 lines
438 B

#pragma once
#include <GL/glew.h>
#include <glm/glm.hpp>
#include "mesh.h"
struct render_object
{
glm::mat4 node_xform;
GLuint tex_id;
GLuint vertex_buffer_id;
GLuint normal_buffer_id;
GLuint uv_buffer_id;
GLuint index_buffer_id;
};
bool roInit(meMeshInfo* mi_in, render_object& ro_out);
// TODO: make use of glIsBuffer/glDeleteBuffers
void roFree(render_object& ro);
// TODO: implement me!
void roDraw(render_object& ro);