#pragma once #include #include #include "mesh.h" struct render_object { glm::mat4 node_xform; GLuint tex_id; GLuint vertex_buffer_id; GLuint normal_buffer_id; GLuint uv_buffer_id; GLuint index_buffer_id; }; bool roInit(meMeshInfo* mi_in, render_object& ro_out); // TODO: make use of glIsBuffer/glDeleteBuffers void roFree(render_object& ro); // TODO: implement me! void roDraw(render_object& ro);