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libTangerine
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A small OpenGL 3+ renderer and game engine
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108 Commits
4 Branches
3 Tags
12 MiB
C++ 76.7%
C 21.7%
Makefile 1.6%
 
 
 
Tree: 2e8ab5c510
main
merge_shader_testing
render_group_fix
testing
begin_merge
dumb_memory_idea
tinygltf_testing
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libTangerine/include
History
cinnaboot 9c5799b3b5
move submesh info to new struct
5 years ago
..
animation.h maybe we should be able to rotate entities? 6 years ago
camera.h add aspect ratio option to cameraInitPerspective() 5 years ago
dumbLog.h add more animation debug info 6 years ago
entity.h add interface to update simple_mesh 5 years ago
input.h break out SDL_PollEvents() while loop to new function 5 years ago
lights.h add simple mesh, render object, and shader types 6 years ago
mesh.h add FIXME for mesh_group diffuse texture storage 5 years ago
platform_wait_for_vblank.h initial commit 6 years ago
render_object.h add interface to update simple_mesh 5 years ago
renderer.h move submesh info to new struct 5 years ago
shader_program.h add notes about cavity shader 6 years ago
types.h prepare codepath for default meshes/shaders 6 years ago
util.h add TODO for utilSafeFree() 5 years ago
util_image.h add FIXME for util_image->file_path 5 years ago
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