17 Commits (db54b4b635029308d3bc4454058761c4b45fed81)

Author SHA1 Message Date
cinnaboot e7f80875d2 make SDL_Handles an opaque pointer for render_state 6 years ago
cinnaboot b7e6f5af21 add simple mesh, render object, and shader types 6 years ago
cinnaboot e598a58e2e add renDoRenderLoop interface 6 years ago
cinnaboot fce30650ad break lighting 6 years ago
cinnaboot 62d78c4765 re-add draw calls for new renderer structure 6 years ago
cinnaboot 47b6bbdb9a add options to renInit() 6 years ago
cinnaboot 6ca8cfff2b add renAllocateGroup() 6 years ago
cinnaboot 58ff019a54 hey, we can compile again 6 years ago
cinnaboot 3ebce450a3 require entities/meshes to have diffuse texture 6 years ago
cinnaboot 51215d68e4 breaking even more renderer structures 6 years ago
cinnaboot 3fa874c981 breaking everything to reorganize render_groups 6 years ago
cinnaboot 2ffeeaf780 remove unused render_groups, and add SDL shutdown 6 years ago
cinnaboot b62c29bd53 forgot to remove palette_id from render_state 6 years ago
cinnaboot 1db49532f3 remove default palette texture 6 years ago
cinnaboot 7c5046df6d add another example application 6 years ago
cinnaboot b2d98a4d36 breakup giant renInit function 6 years ago
cinnaboot 44c07b7ab8 initial commit 6 years ago