21 Commits (8ddd69a601ab189a6a13c19b60abedfc1e32a67f)

Author SHA1 Message Date
cinnaboot 7c3a6aea30 maybe we should be able to rotate entities? 6 years ago
cinnaboot b7e6f5af21 add simple mesh, render object, and shader types 6 years ago
cinnaboot e598a58e2e add renDoRenderLoop interface 6 years ago
cinnaboot 7e9af05a7b move init/shutdown assimp to rendererInit/shutdown 6 years ago
cinnaboot fce30650ad break lighting 6 years ago
cinnaboot 3c1d9728e9 should probably actually check for init errors 6 years ago
cinnaboot a994bb05a2 move internal functions below interface 6 years ago
cinnaboot 62d78c4765 re-add draw calls for new renderer structure 6 years ago
cinnaboot 47b6bbdb9a add options to renInit() 6 years ago
cinnaboot a3312a4c53 use glm::vec3 in entSetWorldPosition() 6 years ago
cinnaboot 6ca8cfff2b add renAllocateGroup() 6 years ago
cinnaboot 58ff019a54 hey, we can compile again 6 years ago
cinnaboot 3fa874c981 breaking everything to reorganize render_groups 6 years ago
cinnaboot b6535ba5c9 add more animation debug info 6 years ago
cinnaboot d3e8a791cc log debug info from assimp for animation prep 6 years ago
cinnaboot 2ffeeaf780 remove unused render_groups, and add SDL shutdown 6 years ago
cinnaboot a42ff1bb9b get assimp_loading example working 6 years ago
cinnaboot 584fd98da1 stop passing around data_dir everywhere 6 years ago
cinnaboot d3e6dc1eba poking at renderer interface in assimp_loading example 6 years ago
cinnaboot 309e5103f0 split up copyMeshInfo() function 6 years ago
cinnaboot 7c5046df6d add another example application 6 years ago