76 Commits (865804256cf73ff708213b054b78ebdeeefc7556)

Author SHA1 Message Date
cinnaboot dd22aa6d3d add render_object cleanup 6 years ago
cinnaboot a994bb05a2 move internal functions below interface 6 years ago
cinnaboot f29676caa5 fix buffer size bug 6 years ago
cinnaboot 13da8d8344 remove extra tests for normals and texture coords 6 years ago
cinnaboot 62d78c4765 re-add draw calls for new renderer structure 6 years ago
cinnaboot 4028c86c14 get data buffering into GL again 6 years ago
cinnaboot 47b6bbdb9a add options to renInit() 6 years ago
cinnaboot a3312a4c53 use glm::vec3 in entSetWorldPosition() 6 years ago
cinnaboot 6ca8cfff2b add renAllocateGroup() 6 years ago
cinnaboot 58ff019a54 hey, we can compile again 6 years ago
cinnaboot 3ebce450a3 require entities/meshes to have diffuse texture 6 years ago
cinnaboot 51215d68e4 breaking even more renderer structures 6 years ago
cinnaboot 3fa874c981 breaking everything to reorganize render_groups 6 years ago
cinnaboot 2ffeeaf780 remove unused render_groups, and add SDL shutdown 6 years ago
cinnaboot fbeb8dbaa5 add path for binary texture data in util_image 6 years ago
cinnaboot 9ddc9131f5 don't need this memcpy now 6 years ago
cinnaboot 584fd98da1 stop passing around data_dir everywhere 6 years ago
cinnaboot e8d32bb769 break out util_image from util 6 years ago
cinnaboot d3e6dc1eba poking at renderer interface in assimp_loading example 6 years ago
cinnaboot 3dd798b88d break out createWindow to new function in renderer 6 years ago
cinnaboot 786fba9c83 can remove data_dir argument from copyMeshInfo() 6 years ago
cinnaboot 309e5103f0 split up copyMeshInfo() function 6 years ago
cinnaboot b62c29bd53 forgot to remove palette_id from render_state 6 years ago
cinnaboot 1db49532f3 remove default palette texture 6 years ago
cinnaboot e588d897a3 move default shaders into a source file 6 years ago
cinnaboot b2d98a4d36 breakup giant renInit function 6 years ago
cinnaboot 44c07b7ab8 initial commit 6 years ago