27 Commits (37f8ad93d473b2777f4d6ab22e46bada68148e0d)

Author SHA1 Message Date
cinnaboot 37f8ad93d4 check for nullptr when freeing simple mesh 6 years ago
cinnaboot 81cb24a2d8 don't forget to free meshes and shaders 6 years ago
cinnaboot c18bd7b51b re-add world_transform 6 years ago
cinnaboot 5f21f1eb46 combine code paths for render_objects 6 years ago
cinnaboot db54b4b635 prepare codepath for default meshes/shaders 6 years ago
cinnaboot e7f80875d2 make SDL_Handles an opaque pointer for render_state 6 years ago
cinnaboot e828f2fc05 re-order render group loop... boop 6 years ago
cinnaboot b7e6f5af21 add simple mesh, render object, and shader types 6 years ago
cinnaboot e598a58e2e add renDoRenderLoop interface 6 years ago
cinnaboot 7e9af05a7b move init/shutdown assimp to rendererInit/shutdown 6 years ago
cinnaboot 0027ae04fa unbreak lights 6 years ago
cinnaboot fce30650ad break lighting 6 years ago
cinnaboot 89a9a78e2a clean up shader initialization 6 years ago
cinnaboot dd22aa6d3d add render_object cleanup 6 years ago
cinnaboot 62d78c4765 re-add draw calls for new renderer structure 6 years ago
cinnaboot 47b6bbdb9a add options to renInit() 6 years ago
cinnaboot 6ca8cfff2b add renAllocateGroup() 6 years ago
cinnaboot 58ff019a54 hey, we can compile again 6 years ago
cinnaboot 3fa874c981 breaking everything to reorganize render_groups 6 years ago
cinnaboot 2ffeeaf780 remove unused render_groups, and add SDL shutdown 6 years ago
cinnaboot d3e6dc1eba poking at renderer interface in assimp_loading example 6 years ago
cinnaboot 3dd798b88d break out createWindow to new function in renderer 6 years ago
cinnaboot b62c29bd53 forgot to remove palette_id from render_state 6 years ago
cinnaboot 1db49532f3 remove default palette texture 6 years ago
cinnaboot e588d897a3 move default shaders into a source file 6 years ago
cinnaboot b2d98a4d36 breakup giant renInit function 6 years ago
cinnaboot 44c07b7ab8 initial commit 6 years ago