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@ -128,7 +128,7 @@ initGLFloatBuffer(glm::vec3* buffer, uint count, GLuint& buffer_id) |
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glGenBuffers(1, &buffer_id); |
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glGenBuffers(1, &buffer_id); |
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glBindBuffer(GL_ARRAY_BUFFER, buffer_id); |
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glBindBuffer(GL_ARRAY_BUFFER, buffer_id); |
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glBufferData(GL_ARRAY_BUFFER, |
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glBufferData(GL_ARRAY_BUFFER, |
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count * sizeof(GLfloat), |
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count * 3 * sizeof(GLfloat), // NOTE: 3 floats per vertex prop
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buffer, |
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buffer, |
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GL_STATIC_DRAW); |
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GL_STATIC_DRAW); |
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