diff --git a/include/render_object.h b/include/render_object.h index 8120cbb..eeae99e 100644 --- a/include/render_object.h +++ b/include/render_object.h @@ -21,9 +21,6 @@ roInitSimpleMesh(simple_mesh& mesh_in, GLenum draw_mode); void roFree(render_objects* r_objs); -// TODO: we probably want to re-introduce a world_transform matrix here again -// so we can do: projection * view * world_transform * model_transform -// that way model animations and world orientation/position can be separated void roDraw(render_objects* r_ojbs, glm::mat4 world_transform,