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@ -202,7 +202,7 @@ struct RenderState |
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RenderState* initRenderState(const char* window_title = "tangerine", |
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RenderState* initRenderState(const char* window_title = "tangerine", |
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uvec2 window_dims = uvec2(DEFAULT_WIDTH, DEFAULT_HEIGHT), |
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uvec2 window_dims = uvec2(DEFAULT_WIDTH, DEFAULT_HEIGHT), |
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GLClearColor clear_col = DEFAULT_CLEAR_COLOR, |
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GLClearColor clear_col = DEFAULT_CLEAR_COLOR, |
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glm::vec4 ambient_color = DEFAULT_AMBIENT_COLOR, |
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vec4 ambient_color = DEFAULT_AMBIENT_COLOR, |
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u32 max_models = DEFAULT_MODEL_COUNT, |
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u32 max_models = DEFAULT_MODEL_COUNT, |
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u32 max_textures = DEFAULT_TEXTURE_COUNT, |
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u32 max_textures = DEFAULT_TEXTURE_COUNT, |
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u32 max_shaders = DEFAULT_SHADER_COUNT, |
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u32 max_shaders = DEFAULT_SHADER_COUNT, |
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