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missed a namespace in initRenderState

remotes/bxxa/master
cinnaboot 4 years ago
parent
commit
cfd087cc18
  1. 2
      include/tangerine.h

2
include/tangerine.h

@ -202,7 +202,7 @@ struct RenderState
RenderState* initRenderState(const char* window_title = "tangerine", RenderState* initRenderState(const char* window_title = "tangerine",
uvec2 window_dims = uvec2(DEFAULT_WIDTH, DEFAULT_HEIGHT), uvec2 window_dims = uvec2(DEFAULT_WIDTH, DEFAULT_HEIGHT),
GLClearColor clear_col = DEFAULT_CLEAR_COLOR, GLClearColor clear_col = DEFAULT_CLEAR_COLOR,
glm::vec4 ambient_color = DEFAULT_AMBIENT_COLOR, vec4 ambient_color = DEFAULT_AMBIENT_COLOR,
u32 max_models = DEFAULT_MODEL_COUNT, u32 max_models = DEFAULT_MODEL_COUNT,
u32 max_textures = DEFAULT_TEXTURE_COUNT, u32 max_textures = DEFAULT_TEXTURE_COUNT,
u32 max_shaders = DEFAULT_SHADER_COUNT, u32 max_shaders = DEFAULT_SHADER_COUNT,

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