@ -118,8 +118,9 @@ uniform mat3 normal_matrix;
void main()
{
color = vec4(0.5 * normalize(fragNormal) + 0.5, 1.0);
color = vec4(normalize(
//color = vec4(1.0, 0.8, 0.8, 1.0);
vec3(fragNormal.x, fragNormal.y, -1 * fragNormal.z)
), 1.0);
}
)DFS";