diff --git a/src/default_shaders.cpp b/src/default_shaders.cpp index baacc64..063f5dd 100644 --- a/src/default_shaders.cpp +++ b/src/default_shaders.cpp @@ -118,8 +118,9 @@ uniform mat3 normal_matrix; void main() { - color = vec4(0.5 * normalize(fragNormal) + 0.5, 1.0); - //color = vec4(1.0, 0.8, 0.8, 1.0); + color = vec4(normalize( + vec3(fragNormal.x, fragNormal.y, -1 * fragNormal.z) + ), 1.0); } )DFS";