From b62c29bd533aa362ac0ac96ce88dd50be5b762ca Mon Sep 17 00:00:00 2001 From: cinnaboot Date: Tue, 20 Oct 2020 12:46:09 -0400 Subject: [PATCH] forgot to remove palette_id from render_state --- include/renderer.h | 2 -- src/renderer.cpp | 2 -- 2 files changed, 4 deletions(-) diff --git a/include/renderer.h b/include/renderer.h index c232c38..c034f6d 100644 --- a/include/renderer.h +++ b/include/renderer.h @@ -30,8 +30,6 @@ struct render_state bool is_debug_draw; SDL_Handles handles; camera cam; - // TODO: this needs to be initialized outside struct because calloc - GLuint palette_id = UINT_MAX; util_RGBA clear_col; render_group* filled_hex_render_group; diff --git a/src/renderer.cpp b/src/renderer.cpp index 0bd0ab7..246a560 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -60,7 +60,6 @@ void renFreeBuffers(render_state* rs) { utilSafeFree(rs->lights); - glDeleteTextures(1, &rs->palette_id); rgFree(rs->filled_hex_render_group); rgFree(rs->hex_line_render_group); rgFree(rs->debug_render_group); @@ -234,7 +233,6 @@ void setDefaults(render_state* rs) { rs->viewport_dims = v2i(DEFAULT_WIDTH, DEFAULT_HEIGHT); - rs->palette_id = UINT_MAX; rs->max_lights = MAX_LIGHTS; rs->lights = UTIL_ALLOC(rs->max_lights, rg_point_light); rs->clear_col.R = CLEAR_COL_R;