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@ -135,7 +135,7 @@ getFreeShader(GLContext* gl_ctx)
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ShaderProgram* |
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getShaderByHash(GLContext* gl_ctx, u64 hash) |
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{ |
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for (u32 i; i < gl_ctx->num_shaders; i++) { |
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for (u32 i = 0; i < gl_ctx->num_shaders; i++) { |
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if (gl_ctx->shaders[i].hash == hash) |
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return &gl_ctx->shaders[i]; |
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} |
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