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remove old entInitModel() referencing assimp meshes

render_group_fix
cinnaboot 5 years ago
parent
commit
865804256c
  1. 22
      src/entity.cpp

22
src/entity.cpp

@ -1,7 +1,7 @@
#include <cassert> #include <cassert>
#include <glm/gtc/matrix_transform.hpp> #include <glm/ext/matrix_transform.hpp>
#include "dumbLog.h" #include "dumbLog.h"
#include "entity.h" #include "entity.h"
@ -14,24 +14,6 @@ void initDefaults(entity& e);
// interface // interface
#if 0
bool
entInitModel(entity& e, const char* model_path)
{
initDefaults(e);
if (meLoadFromFile(e.meshes, model_path))
{
e.render_objs = roInitModel(e.meshes);
if (e.render_objs != nullptr)
return true;
}
entFree(e);
return false;
}
#endif
bool bool
entInitModel(entity* e, model* mdl) entInitModel(entity* e, model* mdl)
@ -76,7 +58,7 @@ entScale(entity& e, glm::vec3 v)
} }
void void
entRotate(entity*& e, float angle, glm::vec3 axis) entRotate(entity* e, float angle, glm::vec3 axis)
{ {
e->world_transform = glm::rotate(e->world_transform, angle, axis); e->world_transform = glm::rotate(e->world_transform, angle, axis);
} }

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