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expose SDL_Handles struct

render_group_fix
cinnaboot 5 years ago
parent
commit
6be56bc532
  1. 7
      include/renderer.h
  2. 7
      src/renderer.cpp

7
include/renderer.h

@ -34,7 +34,12 @@ struct render_group
//mesh_t mesh_type; //mesh_t mesh_type;
}; };
struct SDL_Handles; struct SDL_Handles
{
SDL_Window *window;
SDL_GLContext glContext;
SDL_DisplayMode currentDisplayMode;
};
struct render_state struct render_state
{ {

7
src/renderer.cpp

@ -22,13 +22,6 @@
// forward declarations // forward declarations
struct SDL_Handles
{
SDL_Window *window;
SDL_GLContext glContext;
SDL_DisplayMode currentDisplayMode;
};
bool createWindow(const char* title, bool createWindow(const char* title,
SDL_Handles* handles, SDL_Handles* handles,
glm::vec2& viewport_dims); glm::vec2& viewport_dims);

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